Abstract:In the context of digital empowerment for high-quality development of higher education, the rapid dissemination of knowledge and information mediated by new media and mobile terminals has been widely applied in the whole cycle of teaching. With the pain points and learning experiences of students as the starting point, this paper presents a case study of the “History of Landscape Architecture” course and designs an educational gaming mechanism for post-course knowledge point assessments. The front-end of this mechanism is based on the addiction model and positive/negative feedback loop system and is coupled with flat illustrations to create a multi-sensory experience that is suitable for mobile device support, resulting in a small-scale, simple, and engaging mini-program game with visual, tactile, and auditory components. Furthermore, the back-end of the mechanism relies on programming languages such as JavaScript, WXML, and WXSS and utilizes computer adaptive testing technology to develop and design a knowledge point testing mini-program game for the course. This educational gaming mechanism can effectively stimulate students’ learning interests and improve knowledge consolidation efficiency. Moreover, through the use of artificial intelligence algorithms, it can tailor personalized ability tests for students. This mechanism is significant for teaching innovation and resource iteration in the integration of professional education, aesthetic education, and artificial intelligence technology.